- #What is spring loading delay in mac mouse settings mods
- #What is spring loading delay in mac mouse settings code
- #What is spring loading delay in mac mouse settings download
That code should be pretty universally useful I think, so I packaged it up already. Editing the script to choose your target button is NOT required (It has a GUI). Here is a pre-release copy:ĪutoHotkey is NOT required (I compiled the script). I have packaged this as a compiled AHK script that allows you to bind a custom target button to any keyboard or mouse button you wish. All you see is a very brief blip up/down. If you send a down event for I, then tap O, then release I, then tap K - the net result is that you issue a target command and the view does not rotate to the direction the character is pointing. It is possible to have the screen NOT center when you hit O. I have worked out an interesting nugget of information:
Hi all, new reddit user here, I am currently working on a DS2 AHK script that will be released via my brother's YouTube channel. Therefore, lower case should be the default. In short, my solution works for me, and my observations lead me to believe that AHK only sends shift with upper case letters. Switching my bindings to lower case fixed this. In an earlier version of my script, I had an issue where, upon firing the bow while zoomed in, I would flicker from zoomed to not zoomed and back to zoomed. If you're pressing shift while using a binding that ignores modifiers, like shift, AHK should send the letter as is (Shift+key for upper case, just the key for lower case), and the program that intercepts that key should be checking for the shift modifier.Īlso, I've seen behavior that leads me to believe that AHK will send shift if the binding is tied to an upper case letter but not lower case.įor example: I use shift to zoom with a bow. That does sound like a more solid solution overall, but I'm not convinced it's necessary.Ĭorrect me if there's documentation to support you, but AHK has no reason to send shift for a lower case letter. In that file I bound Parry to RButton, Block to Shift and Heavy Attack to XButton 3, which only some mice have, via mouse firmware. Make sure your character stops moving (don't have to wait, just make sure your finger is not holding down the keys) before using these attacks, or you'll just send out regular light/heavy attacks. Note that for a shield XButton 1 would be block and XButton 2 would be parry/strike.į is guard break and R is jump attack. XButtons are mouse keys 4 and 5, which are usually on a side of your mouse.
Left click and right click are now right weapon light and heavy weapon attacks, with 0 delay. The Wheel will allow you to switch between targets. ahk file: Shift::0īased on default bindings, the MButton will allow you to target (without being affected by modifiers, if you bound keys like Shift to another function). Guys, I figured out that you can't use Shift to Run/Roll/Back Step, so in game I set it to 0 and then put this line of code into the. Shift, (used for mouse) that's bound to another function may not work properly, whether or not the mouse keybinds are in use. Here's what I have in my default AHK file: #SingleInstance ForceĪDD: Due to the broken nature of ingame keybinds, any modifier key, i.e. Tweak both the ingame bindings and AHK bindings to your liking.While it's running the new controls will be in effect.
#What is spring loading delay in mac mouse settings download
#What is spring loading delay in mac mouse settings mods
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